Your town
Every player has their own copy of the same frontier town. Heroes spend their Coin here — and much of it ends up with you.
#Shops
The potion shop, weapon shop, armor shop and trinket shop stock the basics by themselves; you never run out. Each sale pays you the price, and a supplier is paid for the item. Items already in your warehouse (drops, old gear) sell first at no cost.
- Price policy per shop and the blacksmith: Cheap (heroes visit more often), Fair, or Premium (higher price, fewer visits).
- Showcase: put rare gear from your warehouse on display. Heroes who can use it buy it at full value.
- Upgrades with Crystal unlock better stock and more showcase slots.
#Inn and clinic
- The inn restores stamina. More beds mean fewer heroes sleeping outside (which is slower). Comfort upgrades make rest faster.
- The clinic heals HP. Heroes who can't pay are treated for free, just slower.
- Rooms and treatment are paid by the hero and burned — they are not your income — and cost more the higher the hero's level, so a veteran spends more of its Coin on itself.
#Blacksmith
Heroes upgrade their own gear (+1, +2 …). Every attempt costs Coin, and your town's share of it goes to you, whether it succeeds or not. A failed attempt never breaks the item.
#Buildings
| Building | What it does |
|---|---|
| Training yard | Heroes gain EXP while resting |
| Chapel | Shorter knock-outs, more HP on getting up |
Both are built and upgraded with Crystal. There is no daily upkeep.
#Decorations
Place trees, lamps, statues and more on the grass inside the walls. Decorations add charm, which slowly raises your town's popularity. Special pieces cost Crystal.
#Town rank
Your town climbs from Outpost to Capital as popularity, kills, Coin earned and heroes in town grow. Each rank unlocks more decoration slots, better dungeon chests and better drops. The market opens at Hamlet.