Sol Village

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Your cut

The Your cut switch on the top bar sets how your town and your heroes share what they win. It decides two things at once: how much of each kill's Coin comes straight to you, and how much loot your heroes find. You can change it at any time; it applies from the next fight.

The three choices

Grow Balanced Payout
Coin from each kill that comes straight to you 10% 30% 45%
Coin the hero keeps to spend in town 90% 70% 55%
Gear and spell tome drops +100% +50% normal
Legendary share of new gear, T1 → T9 3% → 1.5% 1% → 0.5% 0.5% → 0.25%

While the game is closed, heroes keep earning at their recent pace with the Grow split, whatever you picked, and find no loot (see Getting started).

What reaches you

The part of a kill that comes "straight to you" is then scaled by the hero:

Coin your heroes keep is not lost: they spend it in your shops and at the blacksmith, and part of that comes back to you. Rooms at the inn and treatment at the clinic are burned. See Economy and the payback simulation.

Loot by tier

Every monster has a tier (T1 to T9). Higher tiers drop stronger gear, so their good grades are rarer: the Legendary share falls with the tier, and so do the shares of Rare and Epic. Dungeon chests follow the same Legendary share for their tier.

Legendary share T1 T3 T5 T7 T9
Grow 3% 2.52% 2.12% 1.78% 1.5%
Balanced 1% 0.84% 0.71% 0.59% 0.5%
Payout 0.5% 0.42% 0.35% 0.3% 0.25%

Which one to pick

These numbers come from the game's balance and can change in future updates. The value of $SOLV can go up or down. Never spend more than you can afford to lose.