Your cut
The Your cut switch on the top bar sets how your town and your heroes share what they win. It decides two things at once: how much of each kill's Coin comes straight to you, and how much loot your heroes find. You can change it at any time; it applies from the next fight.
#The three choices
| Grow | Balanced | Payout | |
|---|---|---|---|
| Coin from each kill that comes straight to you | 10% | 30% | 45% |
| Coin the hero keeps to spend in town | 90% | 70% | 55% |
| Gear and spell tome drops | +100% | +50% | normal |
| Legendary share of new gear, T1 → T9 | 3% → 1.5% | 1% → 0.5% | 0.5% → 0.25% |
- Grow — heroes keep most of their Coin, buy and upgrade gear sooner and find the most loot. You earn later, when they spend in your shops.
- Balanced — a middle path: some Coin now, extra loot.
- Payout — the most Coin comes to you right away, but heroes grow more slowly and find no extra loot.
While the game is closed, heroes keep earning at their recent pace with the Grow split, whatever you picked, and find no loot (see Getting started).
#What reaches you
The part of a kill that comes "straight to you" is then scaled by the hero:
- Rarity: rarer heroes give your town a larger share. A Mythic brings in far more per hour than a Common.
- Level: veterans keep more of their own loot. Your town's share drops through the middle levels, where monsters pay the most Coin per kill, and a hero at its level cap brings in little. New summons are what keep the town's income high.
Coin your heroes keep is not lost: they spend it in your shops and at the blacksmith, and part of that comes back to you. Rooms at the inn and treatment at the clinic are burned. See Economy and the payback simulation.
#Loot by tier
Every monster has a tier (T1 to T9). Higher tiers drop stronger gear, so their good grades are rarer: the Legendary share falls with the tier, and so do the shares of Rare and Epic. Dungeon chests follow the same Legendary share for their tier.
| Legendary share | T1 | T3 | T5 | T7 | T9 |
|---|---|---|---|---|---|
| Grow | 3% | 2.52% | 2.12% | 1.78% | 1.5% |
| Balanced | 1% | 0.84% | 0.71% | 0.59% | 0.5% |
| Payout | 0.5% | 0.42% | 0.35% | 0.3% | 0.25% |
- The table is for a hero with no luck or drop-find. The hero that finds a piece raises its Legendary share: +20% for every 100 luck, +10% for the Lucky trait, up to ×2 in all. This works at every tier.
- Luck, town rank and drop-find raise the chance of Magic, Rare and Epic.
- Skills and gear with drop-find (such as the Lucky trait) make heroes find more pieces, up to ×1.8 on top of your cut's bonus. More pieces also means more Legendary pieces.
#Which one to pick
- Starting out: Grow or Balanced helps new heroes gear up and reach richer zones sooner. Spare gear can be sold on the market.
- Coin now: Payout sends you the most Coin today, at the cost of slower heroes and less loot.
- Mix it up: many players switch to Grow while their heroes gear up, then to Payout later.
These numbers come from the game's balance and can change in future updates. The value of $SOLV can go up or down. Never spend more than you can afford to lose.